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Key elements for educative games

Posted: September 15th, 2009 | Author: joulimousis | Filed under: Education | 4 Comments »

Before reading every bullet please insert (in your mind) this:
“In my opinion…”

1.FUN
A game can be a powerful tool for education as long as it remains fun and compelling.

1.EDUCATION NOT INFORMATION
A game for education must be a door to new knowledge, not a pile of information.

1.HUMAN GUIDANCE
No software can replace the human role in education. A teacher must transmit knowledge along with social and human values.


Another Perfect World – documentary

Posted: September 10th, 2009 | Author: joulimousis | Filed under: Games, de9a18 | No Comments »

If you are interested in how virtual and the real world are no longer so far apart, this documentary is worth viewing. Money and economy, social interaction,  careers, love,

More about Another Perfect World
“Another Perfect World is a documentary about digital utopias, about online worlds created as places for work, play, friendship and love.
People have always created utopias, worlds that reflect the greatest, most enlightened and noble ideas of the period in which they live. The utopias of the future will be created online, in digital worlds capable of rendering photo-realistic depictions of whatever the mind can imagine with technologies that allow people from around the world to join in. We now have the chance to build a new world from scratch.
If you were going to do so, on which principles would you establish it? What is more important: freedom of expression; an active marketplace to encourage social interaction; or laws to define the limits of social relations?”


DeathSpank on 1up

Posted: September 1st, 2009 | Author: joulimousis | Filed under: Games | No Comments »

deathspank

1up is starting a series of articles about Ron Gilbert´s upcoming title “DeathSpank”, a RPG/Adventure game that´s been in his mind for 6 years now. The game is being developed at Hothead Games -the publishers and developers of the very good (and funny) “Penny Arcade”- where Gilbert works as a Creative Director.
There´s a quote that resumes what I think Ron Gilbert felt during his last years.

“You get a lot of publishers who want humor in games,” says Monkey Island creator Ron Gilbert. “They see that as an important thing. But then you try to be funny and it scares them.”

Update
Link to the articles
Main
Exclusive DeathSpank Preview
Ron Gilbert Interview
LucasArts Reunion Video
Inside Hothead
DeathSpank Video Special and Trailer


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