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Quote from Chris Crawford

Posted: August 27th, 2009 | Author: joulimousis | Filed under: Education | No Comments »

“Ask a child to point toward himself, and he will respond by pointing toward his approximate center of mass – chis chest. Ask an adult the same question and you´ll see a finger pointing at a face – the face we present to the world.”

Chris Crawford on Game Design


Ignite

Posted: August 24th, 2009 | Author: joulimousis | Filed under: Misc | No Comments »

ignite-main-logoFast, fast, fast, give me, toss it out, give me more, don´t want that, see more, pick one, toss it back, fast, fast, come here, get out, see that, see this, link, link, fast, show me, tell me, shut up, mark it, show,  fast, faster,  come, go, play, fast forward, stop, play, do not pause, play, close, open, open, open in new window, open in new window, close, close, don´t care, what?, don´t care, I like, saw it… and so on.

The world today is casual in every form. Games, education, movies, food, and now even things like TED are having it´s casual cousins.
Like IGNITE. Take a look.

“What Is Ignite?
If you had five minutes on stage what would you say? What if you only got 20 slides and they rotated automatically after 15 seconds? Around the world geeks have been putting together Ignite nights to show their answers.
Ignite was started in Seattle in 2006 by Brady Forrest and Bre Pettis. Since then 100s of 5 minute talks have been given across the world. There are thriving Ignite communities in Seattle, Portland, Paris, and NYC.”


Look and shoot

Posted: August 24th, 2009 | Author: joulimousis | Filed under: Misc | 1 Comment »

Focus.


A Tyrannosaurus Rex for Ideas – C. Crawford

Posted: August 13th, 2009 | Author: joulimousis | Filed under: Creativity | No Comments »

“What you need is a Tyrannosaurus Rex stalking through your mind, viciously attacking every idea you create. It should pounce instantly and sink its teeth into the soft flesh of your idea. It should rip and tear with bloodthirsty abandon. Most of your ideas will be torn yo shreds by your inner Tyrannosaurus. That´s good -better that they be prey to your own monster than shredded by others or, worse still, fail in the marketplace after you´ve invested time, money , and reputation on them.”

That´s Chris Crawford on his book “C.C. on game design”. I agree mostly, but I tend to let the ideas grow a little before start attacking them. They need at least that, a little time to grow a bit and have a chance to fight back.


“Braaaain wants, learn”

Posted: August 10th, 2009 | Author: joulimousis | Filed under: Education | No Comments »

World Science Festival 2009: Bobby McFerrin Demonstrates the Power of the Pentatonic Scale.

It´s amazing how the brain craves learning. Game devs have  an open door to people attention every time each one plays a game, a door to the need for learning of humans.


TEDx Buenos Aires in early 2010

Posted: August 5th, 2009 | Author: joulimousis | Filed under: Creativity, News | No Comments »

tedx_buenos-aires

Great news for all the TED fans in Argentina for early 2010. Buenos Aires will be hosting it´s first TEDx. A series of talks by the most prominent and interesting minds in the world.

More information in Tedxbuenosaires.org


No ideas

Posted: August 3rd, 2009 | Author: joulimousis | Filed under: Creativity, Misc | No Comments »

I´ve found out that the best way of coming up with ideas is not to think about it. It´s not news that creativity works in mysterious ways, but since this blog aims mainly to force myself to put things into words, i´ll make a list of some rules that I use when I´m feeling empty.

1- Get away from the computer. Get out.

2- Stop thinking.

3- Start a project from zero without an idea. Often times this evolves into an actual idea to work on.

4- Tell somebody an old idea that I had. Explain it usually forces me to understand it and something new allways pops up.


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