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	<title>Comments for Joulimousis</title>
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	<link>http://www.joulimousis.com.ar/blog</link>
	<description>on Game Design</description>
	<lastBuildDate>Tue, 13 Oct 2009 19:42:08 -0500</lastBuildDate>
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		<title>Comment on S.O.S.! Este juego intenta educarme! by Novack</title>
		<link>http://www.joulimousis.com.ar/blog/?p=300&#038;cpage=1#comment-180</link>
		<dc:creator>Novack</dc:creator>
		<pubDate>Tue, 13 Oct 2009 19:42:08 +0000</pubDate>
		<guid isPermaLink="false">http://www.joulimousis.com.ar/blog/?p=300#comment-180</guid>
		<description>Estás pisando los pasos de lo que viene diciendo Jonathan Blow, aunque el lo lleva más lejos.

Concuerdo totalmente.</description>
		<content:encoded><![CDATA[<p>Estás pisando los pasos de lo que viene diciendo Jonathan Blow, aunque el lo lleva más lejos.</p>
<p>Concuerdo totalmente.</p>
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		<title>Comment on Key elements for educative games by joulimousis</title>
		<link>http://www.joulimousis.com.ar/blog/?p=296&#038;cpage=1#comment-128</link>
		<dc:creator>joulimousis</dc:creator>
		<pubDate>Tue, 22 Sep 2009 12:46:45 +0000</pubDate>
		<guid isPermaLink="false">http://www.joulimousis.com.ar/blog/?p=296#comment-128</guid>
		<description>Novak: you´re assuming that all teachers are bad. I´m aimging at helping teachers to be better, a game can provide a tool for them, a series of symbols to help communicate.
I wouldn´t go and try to change everything with a game, that´s probably why we don´t have so many serious projects in the area.
I think that educative game must support teachers, not replace them.</description>
		<content:encoded><![CDATA[<p>Novak: you´re assuming that all teachers are bad. I´m aimging at helping teachers to be better, a game can provide a tool for them, a series of symbols to help communicate.<br />
I wouldn´t go and try to change everything with a game, that´s probably why we don´t have so many serious projects in the area.<br />
I think that educative game must support teachers, not replace them.</p>
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		<title>Comment on Key elements for educative games by Novack</title>
		<link>http://www.joulimousis.com.ar/blog/?p=296&#038;cpage=1#comment-117</link>
		<dc:creator>Novack</dc:creator>
		<pubDate>Sat, 19 Sep 2009 16:47:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.joulimousis.com.ar/blog/?p=296#comment-117</guid>
		<description>Oh, but I *was* thinking beyond software.

Think of little kittens, for instance. They play between themselves, and learn to hunt, to fight, to run, to ambush... and there is no guidence there, they are just equals.

Although Im not against guidance!

Im more against the *modern concept* of guidence, where the &quot;guide&quot; sits in front of 30-to-n people, throwing his interpretation of certain theory, and later expecting the &quot;guided&quot; to report back to make sure they got it right, given -more or less- the pure arbitrariness of the master.

And is like that even in the most rigid of the hard sciences, the human guidence is corporativized, and the concept of master  and aprentices is distorted and corrupted by more &quot;honor&quot; titles that in the middle ages.

Yes, human guidance cant be left out... But sadly, it is.</description>
		<content:encoded><![CDATA[<p>Oh, but I *was* thinking beyond software.</p>
<p>Think of little kittens, for instance. They play between themselves, and learn to hunt, to fight, to run, to ambush&#8230; and there is no guidence there, they are just equals.</p>
<p>Although Im not against guidance!</p>
<p>Im more against the *modern concept* of guidence, where the &#8220;guide&#8221; sits in front of 30-to-n people, throwing his interpretation of certain theory, and later expecting the &#8220;guided&#8221; to report back to make sure they got it right, given -more or less- the pure arbitrariness of the master.</p>
<p>And is like that even in the most rigid of the hard sciences, the human guidence is corporativized, and the concept of master  and aprentices is distorted and corrupted by more &#8220;honor&#8221; titles that in the middle ages.</p>
<p>Yes, human guidance cant be left out&#8230; But sadly, it is.</p>
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		<title>Comment on Key elements for educative games by joulimousis</title>
		<link>http://www.joulimousis.com.ar/blog/?p=296&#038;cpage=1#comment-108</link>
		<dc:creator>joulimousis</dc:creator>
		<pubDate>Wed, 16 Sep 2009 13:43:43 +0000</pubDate>
		<guid isPermaLink="false">http://www.joulimousis.com.ar/blog/?p=296#comment-108</guid>
		<description>We can teach a lesson with an educational game, but if you think about education as more than learning different subjects then human guidance can´t be left out.
We need to see it beyond software development and it´s inmediate capabilities.</description>
		<content:encoded><![CDATA[<p>We can teach a lesson with an educational game, but if you think about education as more than learning different subjects then human guidance can´t be left out.<br />
We need to see it beyond software development and it´s inmediate capabilities.</p>
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		<title>Comment on Key elements for educative games by Novack</title>
		<link>http://www.joulimousis.com.ar/blog/?p=296&#038;cpage=1#comment-107</link>
		<dc:creator>Novack</dc:creator>
		<pubDate>Tue, 15 Sep 2009 14:37:15 +0000</pubDate>
		<guid isPermaLink="false">http://www.joulimousis.com.ar/blog/?p=296#comment-107</guid>
		<description>The natural process of learning through playing is still present in videogames, it just needs to found the proper twist to give depth to that learning.

Yet there is a fundamental stone, still not achieved: in nature, the very gameplay mechanics are the important thing to learn, while any info extra to the core mechanics are gradually less important.

In serious gaming, this is inverted, the side info is the learning target, while the gameplay is a decoration (and in the case its not, the fun factor is lost).

So to comment on your post, 
1. Totally agree
2. Totally agree
3. Irrelevant. Learning through playing is not just a human activity, and while there is a learning process, the master is not always needed.</description>
		<content:encoded><![CDATA[<p>The natural process of learning through playing is still present in videogames, it just needs to found the proper twist to give depth to that learning.</p>
<p>Yet there is a fundamental stone, still not achieved: in nature, the very gameplay mechanics are the important thing to learn, while any info extra to the core mechanics are gradually less important.</p>
<p>In serious gaming, this is inverted, the side info is the learning target, while the gameplay is a decoration (and in the case its not, the fun factor is lost).</p>
<p>So to comment on your post,<br />
1. Totally agree<br />
2. Totally agree<br />
3. Irrelevant. Learning through playing is not just a human activity, and while there is a learning process, the master is not always needed.</p>
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		<title>Comment on Look and shoot by Novack</title>
		<link>http://www.joulimousis.com.ar/blog/?p=270&#038;cpage=1#comment-89</link>
		<dc:creator>Novack</dc:creator>
		<pubDate>Tue, 25 Aug 2009 02:44:59 +0000</pubDate>
		<guid isPermaLink="false">http://www.joulimousis.com.ar/blog/?p=270#comment-89</guid>
		<description>Excellent</description>
		<content:encoded><![CDATA[<p>Excellent</p>
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		<title>Comment on Serious games still need to be fun by joulimousis</title>
		<link>http://www.joulimousis.com.ar/blog/?p=248&#038;cpage=1#comment-80</link>
		<dc:creator>joulimousis</dc:creator>
		<pubDate>Mon, 03 Aug 2009 15:35:02 +0000</pubDate>
		<guid isPermaLink="false">http://www.joulimousis.com.ar/blog/?p=248#comment-80</guid>
		<description>I don´t know really.</description>
		<content:encoded><![CDATA[<p>I don´t know really.</p>
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		<title>Comment on Serious games still need to be fun by toto</title>
		<link>http://www.joulimousis.com.ar/blog/?p=248&#038;cpage=1#comment-79</link>
		<dc:creator>toto</dc:creator>
		<pubDate>Sun, 02 Aug 2009 19:07:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.joulimousis.com.ar/blog/?p=248#comment-79</guid>
		<description>What is a game?</description>
		<content:encoded><![CDATA[<p>What is a game?</p>
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		<title>Comment on Money vs Everything else by joulimousis</title>
		<link>http://www.joulimousis.com.ar/blog/?p=137&#038;cpage=1#comment-67</link>
		<dc:creator>joulimousis</dc:creator>
		<pubDate>Sat, 20 Jun 2009 18:01:38 +0000</pubDate>
		<guid isPermaLink="false">http://www.joulimousis.com.ar/blog/?p=137#comment-67</guid>
		<description>It´s true, and that´s the problem indeed. Sometimes I think that if I pass on a freelance offer that maybe would take 5 hours, and I make a game of my own in that same time. I´m paying for making my game. Wich is not bad anyway.
Jonatan Blow said something about this, something like &quot;when indie devs say &quot;my game cost 0$&quot;, they are, at the same time, stating that their time costs nothing.&quot;</description>
		<content:encoded><![CDATA[<p>It´s true, and that´s the problem indeed. Sometimes I think that if I pass on a freelance offer that maybe would take 5 hours, and I make a game of my own in that same time. I´m paying for making my game. Wich is not bad anyway.<br />
Jonatan Blow said something about this, something like &#8220;when indie devs say &#8220;my game cost 0$&#8221;, they are, at the same time, stating that their time costs nothing.&#8221;</p>
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		<title>Comment on Money vs Everything else by Martin Gonzalez</title>
		<link>http://www.joulimousis.com.ar/blog/?p=137&#038;cpage=1#comment-66</link>
		<dc:creator>Martin Gonzalez</dc:creator>
		<pubDate>Fri, 19 Jun 2009 21:25:14 +0000</pubDate>
		<guid isPermaLink="false">http://www.joulimousis.com.ar/blog/?p=137#comment-66</guid>
		<description>“Experience is not what happens to you. It is what you do with what happens to you.” - Aldous Huxley

You are improving your skills with the paid jobs. The problem that these are not the skills that you want to improve.</description>
		<content:encoded><![CDATA[<p>“Experience is not what happens to you. It is what you do with what happens to you.” &#8211; Aldous Huxley</p>
<p>You are improving your skills with the paid jobs. The problem that these are not the skills that you want to improve.</p>
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